An “iPhoneic” trip

It is not just Adam and Eve who fell under the spell of the Apple; There are thousands of Apple sufferers who simply swoon at the sight of the bitten apple on the back of the phone. The Apple iPhone is a religion for those who are crazy about these phones. These phones are not simply called Smartphones, they are simply iPhones and they simply cannot be beaten with other phones under the umbrella called “Smartphones”. Apple iPhones are as popular (or perhaps more) than their creator, Steve Jobs.

Steve Jobs was looking for a good mobile phone or tablet that would work on iOS, but found that there were not many models to match. So Apple created its own mobile device: the iPhone. Its creator first introduced it to the world in January 2007. The iPhone 3G came off the market in just one year. This phone was designed to support only AT&T voice / data plans, which reduced performance and increased call costs.

Apple’s iPhone 3G was released in 2009 with many feature enhancements. This model offered a data storage capacity of 16/32 GB and came with a USB port to connect to a computing device. The next version of this model, the iPhone 4G, entered the market in January 2010. This phone had extensive updates both underneath and on the hood. This model introduced a new video calling feature, “FaceTime”, which allowed users to make video calls. Another upgrade to this model is the 720p HD movie recording and editing option. The other versions of this model are iPhone 4S and iPhone CDMA.

Just when you think that nothing can be improved with Apple’s iPhone, the company launched the iPhone 5. Introduced in September 2012, this model underwent both cosmetic and hardware changes. Designed with the Apple A6 (Swift) processor and the iOS 8.4 operating system, it took mobile computing to a whole new level. Slimmer and taller than its previous versions, the iPhone 5 got a visual upgrade. The extra length allowed users to add an extra layer of icons. The dock connector size was also reduced from 30-pin to 8-pin, and the phone came with a smaller adapter and cable. All these feature changes made it more convenient for users to charge and use the device. In addition, this version has the Apple-designed A6 system-on-a-chip, which speeds up processing and reduces energy waste. The updated versions of the iPhone 5 are iPhone 5s and 5c.

Apple did not rest on its laurels, but it returned again with the iPhone 6 in September 2014. The iPhone was completely revamped in this model. Although it still had the aluminum back found on the iPhone 5, the phone was made taller and wider. The position of the power button was changed to facilitate operation of the larger phone and the edges were rounded to give it a classic finish. For more than a decade, Apple has just released a handful of iPhones. It is a brand that believes that quality and performance outperform the numbers games anytime, as it continues to be the world’s leading manufacturer of mobile devices.

Games: evolution and return

People often have trouble understanding the word “compensation”, of course it is quite easy to understand as an exchange, but in current corporate parlance it is understood as the exchange of one product as a cost for another. Yesterday I was playing Dissidia from Final Fantasy on the old PSP when I marveled at the replay value of the game, yes I’ve already spent over 50 hours on it, which is what this whole topic is about.

Normally, if you look at older games like Mario and Dave, they had one thing unanimously in common: addiction to it. Not that I’m spreading the obsession for anything, however, this is what the current gaming paradigm has been reduced to; A convenience. I’ve always been a gamer, I won’t deny it and this is exactly what my argument is with today’s games. The early games had a lot of things that got people hooked, but mostly it was about the level of engagement the player had with the game environment or the “world” of the game. And this compromise has little to do with 3D graphics or the extensive options available.

Let’s take a look at the progression; First was the advent of simple arcade type games which were phenomenal to a degree. It kept gamers hooked and ushered in a new media boom to the world. This was where literally all the kids were begging for Atari systems and their Pentium II and III machines had Sega and NeoGeo emulators installed (mine still has both installed by the way) and the game elements were difficult commands mixed with clever sequences. Take this a bit further and the same two systems incorporated decent mixed stories and the continuity in the games enhances the capabilities of the media being explored in both tracks. The KOF fighting game series is fiery testament to this and hence came the rise of turn-based strategy and role-playing games that became akin to “user-controlled novels” on computers. This adaptability of both the game and the media can be called the inflection curve of the gaming industry.

Because this was where many business heads realized that games could be used to simulate many things, pretty much everything, so the potential as a commercial product was obvious even from that point on. From then on, progress was on improving the game’s visuals, additives were obvious, visuals needed more work, so came the influx of investments in game studios and the push for 3D graphics in games. That vertex can be called the secondary curve because once it was established, the potential for business earnings through gaming became insurmountable. Hollywood movies will tell you the story of the rise and fall without fail, but games have the replay factor attached regardless of the size of their audience that guarantees the payoff.

And this repetition factor was charged next. We can all see the online capabilities that the games offer, which also paved the way for gamers simply buying the next power-up or update online. The “buy all” concept is where we can point and say that the games have been transferred. So at a point where games were fun with added complexity like Baldur’s Gate, Ys, Metal Gear Solid, games became more about commodity value.

The biggest factor in all of this is mobile gaming, of course, and here I point to smartphone games that are purely focused on killing time. The problem occurs when most of the smartphone gamers are not regular gamers, but are there to kill time. So when you give a game like Subway Surfers online shopping advantages for “normal” people, a certain level of competition is spread between console / PC games and phone games. The niches are different, the categories are different, and the size is different. A game like Temple Run can’t be compared to Farcry 3, but ultimately when games are about money, these things deviate and get mixed up.

Today, great play items are being added, furnished and refined. Complexity is a given and with that some features feel good while others don’t. What runs counter to the gaming paradigm in general is the holistic approach to sales that often makes them compromise a lot from the gaming side. Ultimately, when games are more focused on shopping rather than playing, it takes away all reason to play a game.

BlitzWolf BW-LS1, 3-in-1 camera lens brings more fun in photography

For professional photography, we choose professional photography equipment. However, most of them are heavy so they are uncomfortable to wear when you go out. In this article, I’ll tell you about a BlitzWolf BW-LS1 portable product that can help you take great pictures. It is the 3-in-1 camera lens and must be used with the smartphone.


This product includes a 230 degree fisheye lens, a 0.63X wide angle lens, and a 15X macro lens. The fisheye lens creates the spherical images in front of the camera and captures 230 degrees of ultra-wide visibility. The wide angle lens provides a wider view when shooting indoor pictures and landscape pictures. While the macro lens is used to take close-up images, capturing fine details and small objects.

With the universal mounting clamp, you can use it with your mobile phones, tablets and laptops. Most importantly, the removable lens and lightweight aluminum frames provide more convenience when you wear it. You can take it with you to take the professional pictures with you everywhere.

Methods of operation and care

The macro lens is designed for ultra close photography. When you use it, please unscrew the wide angle lens first. To ensure sharp focus, you must keep the distance of the objects you want to photograph between 0.4 and 0.8 cm from the lens. For wide-angle photography, combine the macro and wide-angle lens together.

Generally speaking, the usage methods can be summarized in three easy steps. First, screw the phone lens into the clip. Second, attach the clip to the phone. Third, start taking pictures and enjoy your photography. Very easy and simple.

Smartphone range available

Due to the limited length of the universal mounting clamp, it has the limited use size of smartphones. It requests that the thickness of the phone does not exceed 10mm and that from the camera of the phone to the top of the phone does not exceed 28mm.

Compatible with


iPhone 7/7 Plus, iPhone 6/6 Plus, iPhone 5 5S 4 4S, iPad Air 2/1, iPad 4/3/2, iPad Mini 3/2/1, etc.


Samsung Galaxy S7 / S7 edge / S7 edge plus, S6 / S6 edge / S6 edge plus, S5 / S4 / S3, Galaxy Note 5/4/3/2, etc.


Xiaomi Max / Note, Xiaomi 5/4/3/2, Redmi Pro, Redmi Note 4/3/2, etc.


Blackberry Bold Touch, Sony Xperia, Motorola Droid


In short, this BlitzWolf BW-LS1 is an exceptional product. It will bring more fun when you take photos with your smart phone. If you like it, you can give it a try!

Pokémon Eevee Evolution Collection – How can I find them?

Pokemon Eevee evolutions are probably the most popular characters out there. The eight little characters have captured the hearts of fans around the world. Eevee, Umbreon, Espeon, Flareon, Jolteon, Vaporeon, Glaceon, and Leafeon have become every kid’s obsession. But with so many people wanting them, how can I find them? And what items are out there?

Due to their popularity, Eevee evolution characters have become quite difficult to obtain. Since everyone wants these eight Pokémon-specific characters, they have become expensive and hard to find. Take Umbreon, for example. The beautiful black cat is probably the most popular of the bunch. The prices of anything with Umbreon can be quite high. Whether they are small mini Chupa pop figures, Keshipoke figures, canvas stuffed animals, Pokedolls, stuffed animals, T-shirts or Pokémon cards, you will probably have to pay a lot to get your hands on them.

So what kind of merchandise is there and how can I get it?

There are quite a few Pokémon elements with the Eevee evolution characters. Most of these items come from Japan. The Japanese items are of much better quality and since Pokémon is a Japanese anime, it is only natural that most of the items come from Japan.


In 2008, the Pokémon Centers in Japan manufactured the Pokedoll plush toy. The set consisted of the eight evolutions, Umbreon, Espeon, Flareon, Vaporeon, Glaceon, Jolteon, Eevee, and Leafeon. They sold out quickly. They were then released in the United States for a short time, and of course they sold out very quickly. Then, in December 2009, the Pokémon Centers in Japan relaunched the Evolution Pokedolls. Again in very small quantities. Once again they were sold out in a matter of days. You can find these items on Ebay, but be careful as there are many counterfeit or pirated items. You are almost always safe buying from a Japanese seller as they are honest and of course made in Japan so you have a much better chance of getting a real one.


In 2009, the Pokémon Centers in Japan manufactured the canvas plush toy. The set consisted of the eight evolutions, Umbreon, Espeon, Flareon, Vaporeon, Glaceon, Jolteon, Eevee, and Leafeon. They sold out in a matter of days. They are smaller than a Pokedoll and have a small amount of beans inside. These are very cute as they have legs and have the most accurate shape of the characters. These were not released in the US or anywhere else outside of Japan. Prices are skyrocketing. They used to cost around $ 20 when they came out. Now expect to pay close to $ 60 a piece for them.


There have been a few keychains of some of the evolution characters like Umbreon over the years, but they have become almost impossible to find and can go as high as $ 200 each. In 2009, the Pokémon Centers in Japan launched the Pokémon Time mobile phone straps. Of the evolutions, only Umbreon, Eevee, and Espeon were made. Umbreon sold out in days, while the other two sold out in weeks. Also in 2009, there was a set of 6 charms that included Umbreon, Espeon, Flareon, Jolteon, Vaporeon, and Eevee. Glaceon and Leafeon were left out of this group.


There have been many Japanese Pokémon Eevee evolution cards and stickers released over the years. Most cards are around $ 5-10 and stickers are around $ 1-5. The exception is some of the old Bandai cards. In 1997, when Pokémon first came out, they released some sticky cards. They are like cards, but they actually have stickers on the front that you can peel off. Some of these can be expensive. They generally cost between $ 30 and $ 150, depending on the character and status of the card.

Now the tricky part, how do you get these treasures?

There is always Ebay, but I personally prefer to avoid it due to the amount of pirated items currently being sold. Your best opportunity is some of the smaller personal sites where the seller is located in Japan. There are only a handful of sites that are in English, so it’s difficult if you can’t read Japanese. Also, most Japanese sites will not ship internationally.

Obtaining Eevee Evolution Items is tricky and usually very expensive. Buying as soon as they come out is the best bet. The price almost always increases over time. Good luck on your search. I have to have them all.

What’s the big problem behind in-app purchases?

I can’t say that I like titles as question sentences, but then again, I do a lot of other things that I don’t like, like spending money on “In-App Purchases.” This is only a dollar, so what is the problem anyway, right? Well, I’m getting right into it.

Let’s start with a rough definition of in-app purchases for those of you unfamiliar with this term (not sure if anyone is living in a cave). An in-app purchase refers to items, services, points, coins, anything of value in the game that a player can purchase. I myself see this “anything of value” in 2 categories.

The first is anything that affects your game, or anything that gives you different kinds of advantages over all other players or monsters. Let’s say there are 2 types of coins in the game and one of these coins is extremely difficult to obtain, or you just get it once a day or in some limited way. The game offers you this “extremely hard to get currency” in its “app store”. As a dedicated and impatient gamer, you don’t want to collect enough of these coins for a year to get your dream weapon and instead buy this coin using the notorious “app store.”

The second category is cosmetics, which means only visual changes or visual add-ons. For example, a pet that goes everywhere with you doing nothing. For example, a beautiful hat that offers you nothing but a beautiful image.

Although I hate the first category, I always support the last. Buying something, knowing that it will not do your character or game any good, means that you are supporting the people who spend their time introducing you to the game you are playing. Or it just means that you like to use images that not many people use! Either way, this, in my opinion, means that you are doing well.

We have a perfect example that includes both categories; World of Warcraft. You already pay for the game, you pay the subscription to be able to play, and Blizzard is still trying to sell you something like pets and mounts or some services like visual character change or gender change, right? Well I support this.

However, WoW is also trying to sell you some important services, like server switching, that I don’t support. I don’t want to be misunderstood here, so let me tell you, I don’t want all players to switch servers whenever they want. But Blizzard should definitely work on this, maybe one free server change per year is a good idea. Or maybe they should at least lower the price. This is tricky I know, but if you’ve been playing WoW for years, you probably have characters scattered all over the place and you’re not willing to pay huge amounts to collect all your characters on the same server. After all, you cannot know what will change in the future. Maybe you have to move your main character to another server leaving some other characters …

That was our well-known Blizzard example. As many of you may know, we have much worse examples, especially mobile games and Facebook games. From what I remember, I can tell that this started with Farm Town. Tell me if I’m wrong, but Knight Online or Silkroad or any other game before Farm Town couldn’t do what Farm Town did! It’s like these guys just poisoned the gaming industry and just walked away. Now, all developers and all companies think that it is quite normal to sell people important things in the game, things that affect the game. No, this is not normal, I tell you. Knowing this, I still spent some money on games until I understood that even spending money is very difficult to get what you want, you just have to spend more!

Yes, this is what these developers want. They want you to buy more and more diamonds, for example, let’s call this extremely hard-to-get coin “diamond.” You buy some diamonds and use these diamonds to open some chests and you get shit, and then you buy some more diamonds to open some more chests and you’re lucky once! So you decide to buy more diamonds!

A strange example is that you can buy a level 60 skill when you are at level 1. Oh my gosh … Another example is that you have to wait a month to upgrade your weapon / skill or you have to pay for it. Fair enough, right?

Yeah, these guys changed the video game world a lot, to the point that people even buy skills for their characters. I used to spend money on games, but I can tell I’m trying really hard not to do it again, and you know what my solution is? Ignoring games that offer in-app purchases when I see them, or (99% of mobile games offer in-app purchases), I just download them in the hope that they only sell cosmetics, and then uninstall them when I see that ugly picture.

Let’s forget about mobile gaming for a second and take a look at the Diablo example. When it was published, people could buy and sell things at the auction house, and Blizzard received a commission for each transaction. What was the game like back then? ****! The drop rates were terrible, literally terrible for such a game that was almost only crash oriented, even when you got an epic item, there was no reason to get excited because it would probably turn out an intelligence item when you were playing a barbarian. I can’t even find words to describe how terrible Diablo 3 was at the time. So Blizzard changed it completely. They removed AH and fixed the drop rates and now D3 is a perfect game for the Blizzard brand. By the way, I spent (wasted) more than 100 euros on items in hopes of being able to kill faster and get more items to sell in return. How stupid …

And for those who do not know, I will already talk about the example of Path of Exile. A perfect example for our second category. They sell only cosmetics and they also sell storage spaces, but let’s ignore that for a while. They generally sell cosmetic stuff. You could personally pay to play such a great game, but the game is free in itself. If you like Diablo games, try Path of Exile and you will understand better what I am saying.

Well this topic never ends with short articles like this as the list goes on. I didn’t even say anything about children making purchases with their parents’ credit cards. That would make this article much longer. There are many other related topics that could make this article much longer, but for now I’m putting an end to it.

What are the 5 best smartphones in 2016?

Mobile phones come in different designs and shades. The year 2015 offered different smartphone designs. Look back to 2016 to find the best smartphone. From screen resolution to battery life, every aspect of the mobile phone is analyzed. The year 2016 promised to deliver a handful of smartphones to customers.

The 5 best smartphones in 2016 are

1. iPhone 7

2. LG G5

3. Microsoft Surface Phone

4. OnePlus 3

5.Samsung Galaxy S7 and Samsung Galaxy S7 Edge

iPhone 7

Apple has not made any announcements on the release date. But the iPhone 7 will be a new smartphone that will not follow the beaten path itself. The release date is supposed to be September 2016.

The iPhone 7 is sure to keep design changes with eSim, waterproof technology and D-shaped headphones. The new iPhone 7 will be faster with 2GB of RAM, A10 processor and M10 coprocessor.


The LG G5 will launch in spring 2016 and it hasn’t been long since we saw the LG G4 launch in 2015.

LG G5 has a huge 4000 mAh battery capacity. Users will be able to remove the battery to charge it wirelessly.

Microsoft Surface Phone

Microsoft VP Panoy was seen working on the prototype of the model before the launch date was announced. The smartphone is expected to launch in 2016.

The physical characteristics of the phone are S-Pen, USB-C, 5.5-inch AMOLED screen, 4GB of RAM, 64 and 128 GB of storage, 64-bit Intel processor and 8Mp front and 21MP cameras.

Oneplus 3

OnePlus 2 was released in the year 2015 along with OnePlus X. Rumor has it about the launch of OnePlus 3.

OnePlus 3 may have an iris scanner, but no fingerprint scanner signs. There is a chip: Snapdragon 820, Qualcomm 3.0 and Adreno 530 that supports graphics.

Samsung Galaxy S7 and Samsung Galaxy S7 Edge

There were rumors about the Samsung S6 Edge; and S7 is not far from that. Samsung never sticks to its laurels and in March 2016 the product will be debated at the World Mobile Congress.

On S6, Samsung didn’t use Qualcomm but did use Exynos. Samsung has now started testing Snapdragon 820. Also, the details are that Samsung will use Andreno 530 LP-DDR4 Ram and 4GB or up to 6GB RAM.

Tech stocks: watch before you jump

This past week was noteworthy for technology investors. Share prices in this sector rose 9.4%. After the market closed on Tuesday, Intel’s (INTC) second quarter earnings announcement injected life back into the stock market and sparked a bullish stampede on many tech names.

The good

Intel reported its strongest growth from the first quarter to the second since 1988 and offered upbeat comments for the second half of 2009. Based on improving conditions in the PC market, the technology leader expects third-quarter sales to be close to $ 8.5 billion, well above the $ 7.8 billion tally predicted by analysts. Commenting on the chip giant’s results, one analyst joked: “Intel had a spectacular quarter in almost every metric.”

This bullish enthusiasm continued through the week after International Business Machines (IBM) also bungled analysts’ earnings forecasts. Relentless cost reduction through automation and job shifting to lower-cost locations allowed IBM to increase its profits by 12% to $ 3.1 billion despite sales declining 13% to $ 23.3 billion. millions. IBM’s earnings tally of $ 2.32 per share beat analysts’ forecast of $ 2.02 per share. The tech titan beat its 2009 EPS forecast to at least $ 9.70 a share, 50 cents a share more than its January forecast.

The bad

Although Intel and IBM reported relatively strong results, the strength of operations did not resonate with other technology names. Nokia’s forward-looking statement (NOK) is of concern to investors. Lagging behind rivals like Apple (AAPL) and Research In Motion (RIMM) in the smartphone race, Nokia cut its forecast for operating margin on ‘mid-teens’ phones to roughly 10%.

Citing weak demand for computer hardware from business customers, higher component costs and a competitive pricing environment, Dell (DELL) lowered its gross margin forecast for its July quarter.

Invest in technology?

So with tech companies performing mixed, is it worth investing in the tech sector? Given the prospect of a stabilized economy, I think the answer is yes. However, selectivity is key.

Look before you jump!

Fidelity Select Technology (FSPTX), Technology Select Sector SPDR (XLK) and Vanguard Information Technology (VGT) represent a sample of broad technology-related sector funds and ETFs available for investment. This is how these investments have performed since the market low on March 9.

FSPTX has led the pack with a whopping 70% return. This exceeds the 53% gain for VGT by 17%. XLK lagged behind the group with a 45% advance.

Why such differences?

As always, the devil is in the details. While FSPTX, XLK, and VGT have technology in their names, they differ in share market capitalization, industry exposure, and expense ratio. XLK includes telecommunications service companies, while the others typically do not. FSPTX often includes small and mid-cap tech companies, while XLK and VGT are heavily geared towards large-cap names.

Exposure to telcos like AT&T and Verizon is holding XLK’s performance down, while increased exposure to mid-cap names has helped FSPTX outperform the competition since March 9. Rather than choosing investments with the lowest expense ratio or the highest trading volume, it pays to understand what your mutual fund or ETF owns.

WoW TCG Loot Cards: Why Going To A Darkmoon Faire Event Is Your Best Chance To Get Free WoW TCG Loot

Looking to get popular WoW TCG loot cards like Spectral Tiger for a low price? Then check out a World of Warcraft Trading Card Game Darkmoon Fair event near you. Darkmoon Fair events are monthly mini-conventions run by Cryptozoic Entertainment, giving away tens of thousands of dollars in WoW TCG loot at every Darkmoon Fair.

Interested in finding out what happens at a Darkmoon Faire and what you can do to get some of those great loot? Here are some details to help you know what to expect at one of these great WoW TCG events.

WoW TCG Beginner Events

One of the first things players who haven’t played the World of Warcraft trading card game will want to consider participating in is one of the beginner events. These events take place throughout the weekend and are the perfect place to get acquainted with the game.

These events are great value and a great way to get acquainted with the rules. Beginning events are held several times a day and cost $ 10 to participate. With that ticket, you get a WoW TCG class starter deck to play for three rounds, and you get a booster pack from the latest WoW TCG expansion – win or lose!

The main event

If you’re a more experienced WoW TCG player and looking for a way to win one of the 8 Spectral Tiger loot cards, try the main event starting on Saturday. The format for the main event ranges from Classic Constructed, Core Constructed, and Sealed Pack, but the reward for reaching the top 8 at the end of this Swiss elimination tournament is a Spectral Tiger.

Plus, if you do well in the top-tier playoffs on Sunday, you can win other incredible prizes, like thousands of dollars in travel vouchers, electronic devices like an iPad, and more.


The Lootapalooza event takes place on the Sunday of the Darkmoon Fair. It’s one of the craziest events for people to win loot cards. The Lootapalooza event costs $ 20 to participate and is a Class Starter Deck tournament, which means you play with the random Class Starter Deck they give you.

In each round of this Swiss event, the judges randomly award loot cards to participants. Yes, this includes a Spectral Tiger, which is awarded in the last round of the tournament. Rare loot cards from the latest WoW TCG expansion are also given out to the people with the best records at the end of this tournament, making it one of the Darkmoon Fair tournaments that brings you the most value. Loot card for your money.

Darkmoon Fairs are a fun event for everyone, but if you want to save a fortune on WoW TCG loot cards as well, it’s definitely worth checking out if there’s one in your area. With Cryptozoic Entertainment working hard to produce more exciting events each month, these big tournaments are only becoming more valuable to attend.

Virtual reality: why this time is different

Let’s start with a quick introduction to the history of virtual reality. Virtual reality was created in 1965 by Ivan Sutherland: he created the “Definitive Screen”, a device that could superimpose metallic structure interiors in a room. The military was simultaneously researching and investing in the potential of virtual reality for simulation and flight training.

The VR industry continued to develop for the next two decades, but the appeal was limited to only the most ambitious engineers and early adapters due to the cost of the components and the computers that powered them. Even in the early 1990s, the price tag for a decent VR headset was over $ 50,000. The high cost of entry, of course, meant it was still out of the question for the average consumer.

Final screen


Fast forward 40 years and Palmer Luckey (the inventor of Oculus Rift) created his first virtual reality prototype at age 18 in his parents’ basement. Luckey eventually developed the product that would become known as the Oculus Rift. Oculus has ushered in today’s era of virtual reality development and breathed new life into this promising technology.

The Oculus announcement was closely followed by tech experts, developers, and early adopters, all of whom had been eager to experience this new frontier in VR development. It wasn’t long before heavyweights like Facebook, Google, and Samsung caught on and started investing heavily in virtual reality in hopes of producing the first consumer-ready device. Facebook believes so strongly in Oculus Rift that it acquired the company for $ 2 billion in March 2014. Facebook founder Mark Zuckerberg stated that he sees the acquisition as a “long-term gamble on the future of computing.”


The current line of virtual reality products covers the entire gamut in terms of price and accessibility. You can get your feet wet with Google’s product (aptly named Cardboard). The cardboard is very inexpensive, approximately $ 20.00. Use easy-to-get components like cardboard, biconvex lenses, a pair of magnets, Velcro, and a rubber band. Instead of a built-in screen like the Oculus Rift, this product works with any Android phone running 4.1 or higher (just slide your phone into the “earpiece”). You assemble everything yourself, following Google’s step-by-step instructions with images.

Your phone powers the entire app experience found in Google’s Cardboard app store.) There are no external cables or clunky hardware to deal with … just the cardboard box and your Android phone. At Primacy, we recently built one to test at home – the entire build took about 5 minutes from start to finish.

Google Cardboard

Oculus Rift from Facebook

Given the current pace of innovation, it’s a safe bet that both the hardware and software for Facebook’s Oculus technology will only get better in the coming months. The consumer model, although not currently available, is expected to launch in mid-2015. The developer model (DK2) costs $ 350 and comes loaded with a low latency screen (the same one used in the Samsung Galaxy Note 3). The display offers a respectable 960 × 1080 resolution per eye with a 75 Hz refresh rate. The unit also includes a gyroscope, accelerometer, magnometer, and a near-infrared camera for head and position tracking. The applications run on a computer that is connected directly to the headset via an HDMI and USB cable.

Oculus Rift

Samsung’s Groundbreaking Gear VR Edition

Samsung saw an opportunity to jump into the virtual reality mix and partnered with Oculus. They have produced a headset that looks like the most consumer ready device to date. Samsung’s Gear VR Innovator Edition is exactly what you would expect from the established tech giant both in terms of quality and usability. It’s also the most expensive option, with a retail price of $ 200 for the headset + $ 750 (no contract) for the phone needed to power it. Unlike Google’s Cardboard, the Gear VR only works with a Samsung Galaxy Note 4, so if you’re lucky enough to own one, you can save yourself a significant amount of money.

The headset itself is very well designed and quite intuitive. There is a volume, touchpad and “back” toggle button on the right side of the headset that can be used to easily navigate through virtual reality experiences and applications. The top of the headset has a focus wheel that is used to adjust the focus to the optimal range for your eyes. Two straps hold the unit firmly on your head, sealing your view of the outside world to enhance the feeling of immersion. Also, the absence of cables connecting it to a computer helps make the experience more pleasant and portable.

No need to remove the head unit to download or switch apps … it can all be done through the Oculus home menu or Samsung’s app library after initial installation and setup. There are a handful of cool and useful apps included out of the box, such as Oculus Cinema, for watching movies and videos in a virtual theater, Oculus 360 Photos, for viewing panoramic photos, and Oculus 360 Videos, for viewing panoramic videos. Samsung also recently launched a marketplace called Milk VR which is basically YouTube for virtual reality.

Samsung Gear VR


We have found that many of the applications available now are graphics intensive and the experience can degrade quickly without a fairly good graphics card. It is worth noting that experiences involving 3D graphics and fast motion can quickly become nauseating to some people due to GPU or frame rate restrictions and a phenomenon known as “jitter” (when images are smeared, marred, or distorted). , so it is really the responsibility of developers to create “comfortable” experiences that aim to minimize vibration. Despite the drawbacks, when used in conjunction with a computer that has a high-end GPU, the result is an immersive feeling that 10 years ago would have seemed impossible. The Oculus developer site currently includes a PC SDK and a Mobile SDK that include integrations for the Unity and Unreal game engines. The PC SDK is designed for the Rift DK2, while the Mobile SDK is designed for Oculus-powered devices that take advantage of mobile phones.


We are just beginning to break the surface with virtual reality. The emergence of panoramic video and photography is facilitating the “teleportation” of viewers to places where they could never physically be.

Imagine a front row seat to watch your favorite band perform live … with the freedom to look in any direction in real time. Imagine yourself walking (literally … walking) through your favorite national park as if you were really there. Imagine sitting in a conference room on the other side of the world and interacting with others as if you were really there. These are just a few of the amazing apps that virtual reality devices like the Oculus Rift enable. So stay tuned: If current progress is any indication, VR is here to stay and will invade your living room or office long before you think.

An early look at the Google Pixel 2

The Google Pixel created quite a stir when it launched in 2016.

The phone was heavily promoted and made famous with an advanced camera. Sales have been flat, but they haven’t posed a real threat to industry titans like Apple’s iPhone and Samsung Galaxy.

Some believe that Pixel sales failed to challenge the bigger gamers due to a design that was nothing special and the price was quite high, around $ 650.

Still, many in the industry believe that Google’s attempt to undermine the Android market was a good first step and have high expectations that the tech giant will release a new, improved version sometime this year.

Experts point to Apple and the setbacks and improvements it has made with each and every new phone launch. They expect no less from Google.

What to expect Think about waterproofing first. This is becoming an industry standard, found on Samsung’s iPhone 7 and Galaxy S7. Many believe that the next version of the Pixel will be water and dust resistant. The company didn’t include it in its first model, but it should be a feature when “2” comes out.

Reports indicate that Google wants to improve the camera. Already one of the best smartphone cameras available, the company may be focused on improving low-light performance and adding some new features.

Pixel fans may have to pay more According to a report by 9to5Google, the price could be higher. Major improvements would have to be necessary to justify a higher price in the market.

By contrast, the same report said that Google is also testing lower-end Pixel devices, perhaps for launch to countries outside of North America. These would have fewer features and a lower price. However, it would make sense if a low-end device were offered in the US that would allow Google to cover more ends of the market.

There could be more energy on the way. A higher powered Snapdragon chip could be used. A Qualcomm Snapdragon 821 was used in the first model. The company is rumored to be testing a Snapdragon 830 and / or 835 processor. Some Intel chips may also be considered.

Pixel has become the staple of all things Android and the first phone had the full release version of Android Nougat. The new version could have Android 0 (8.0) to continue down that path.

Phone size matters and little has been said about a Pixel XL 2. While many may have trouble locating a genuine Pixel XL, it seems Google would want to continue the model, especially with the success of Apple’s larger iPhone 7 Plus. with all its expanded functions.

When can you count on seeing the Pixel 2? Many believe it will arrive this fall, about a year after the original version was released.

It will be interesting to watch how Google plays the launch card, as the new Apple iPhone 8, Samsung Galaxy S8, and LG G6 should be ready to market around the same time.

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